SuperSonic
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Open the plugin search box, type “LUTonic”, check the plugin, and restart the project
Locate the .CUBE file you need to use in Unreal Engine within your computer's file manager, and simply drag and drop it into the Content Browser of Unreal Engine.
You can also use the Import button in Unreal Engine's Content Browser to import the .CUBE file.
To use in CineCameraActor: In the Details panel, search for LUT, and select the LUT texture that has been imported into the Unreal Engine Content Browser.
To use in PostProcessVolume: In the Details panel, search for LUT, and select the LUT texture that has been imported into the Unreal Engine Content Browser.